Re: New sonification software for increased accessibility
Hi all,
I'm a university lecturer and Ph.D student working on I/O technologies and I love video games.
Some time ago I saw a video of a player who was completely blind competing against a fully sighted opponent in a fighting game and winning convincingly - and it blew me away! At first I couldn't understand how it was even possible, so I decided to look deeper into sonification and learn about how audio cues in games are designed and can be used. While some games are designed and implemented with accessibility in mind, many fall short in this regard - which got me thinking: would it be possible to provide additional audio cues to existing games that might help players with visual impairment?
I'm in talks with AIRA to work on menu guides. I already have two of them written at gaming.tffppodcast.com do you think I can use this in conjunction with what I've already done to make these games workable on the xbox one of these days? I've asked xbox team and they I think will be looking into this. they have an accessibility api, but this sounds better and more customizable.
I'm a blind ; video gamer as well, visit my channel at youtube.com/marrie125 and patreon.com/tffppodcast as some of my game play throughs will be exclusively there.
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