Re: Redspot: The destruction of UKA and the rise of hypocrisy

Sam_Tupy wrote:

1. This team I have is actually composed of less beta members than you may think. There are many people on this team that I meat by allowing them on the team.
2. The reason the cap never got added is because everyone was talking about it, and we decided not to encourage coward play as in, when everyone is offline, go destroy the base with no defense possible. If I limit a team down to 5 members, the bases would just get destroyed the moment we went offline and everyone's team would last maybe 12 hours.
3. Dude yusterday we were almost destroyed. Playing as the big team or whatever again, I can tell you it is really really hard to get a base above 17 mil health. So we very easily could, get destroyed. If someone was smart, they would go to the sky island and get bitcoins, then get some hp and shields and 20000 throwing stars and come finish us off in 20 minutes.

Aww, Sam doesn't like when his base is destroyed?
How about you get some fucking perspective and realize that you made an fps, not a fucking grindwheel. If you want to grind go to Swamp.
If you can't have no one defending the base for at least 12 hours of course it should be destroyed. Even 30 minutes unguarded should be enough.
Seems like you have some balance issues that you aren't too concerned about addressing.

Team caps would be a great idea because it would require strategy and just not massive numbers.

Maybe bitcoins are a bit too easy to get and if you have a base you can sperg for massive numbers of items?

If you choose to run without a base though you're fucked.

Why am I even writing this though lol, it's not like your deerest dev gives a shit. Just suck it up and move on. It was fun while it lasted.

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