Re: SoniFight v1.0 now available
About exploring the maps, I guess it would already be fine if SoniFight can do what's done in Pokemon, that's to say play a sample when the player can't advance more in a certain direction, and play another sound when entering a new area. Then more details might be added like in Braillemon and Manamon, such as playing a loop when close to a new area, etc. I don't know how much of it can be done but I guess it's essentially that, except for some specific puzzles and sequences. I wonder how frustrating the opera sequence of Final Fantasy VI would be if it ever becomes playable, unless the time window for choosing the right lyrics isn't as small as I think it is.
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