Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

I would really like to see a variable spawn frequency added, to make the more powerful items spawn less.
You could do it 1 of 2 ways:
1. Add a value to the parser and just let the player change it like normal via the object info. Gives more control to the player, but could also cause imbalance.
2. Make a hard coded spawn frequency value which gets less frequent the more debris pieces an object has. Adds more balance, but takes away some control.
On one hand, who cares, if you don't like an item you can always change it, on the other hand, I'd guess that at least half of the people downloading additional objects won't want to mess around with values anyway.
If you want to hard code it though, then you should probably also do the same for number of flips; that way people can't just make something that takes 1 flip and has 9 debris pieces.
But again it's not like you can't play the game without just the basic objects so...

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