Re: Braillemon status update!

ammericandad2005 wrote:

Also, when you said trainer battles were implemented yesterday, did you mean the non-rival battles? I played the Christmas release and it had the garry oak battle in pallet town.

Yes, the rival battles are coded differently. The regular battles are coded in a similar way while rival battles are associated with unique code, produced by an event object.

Thanks for the work guys! I'm working on revising the audio system to make it more accessible, special thanks to TheOnePkmnMaster; you know what's weird, he actually knew me before this project from another forum, how crazy (and I didn't even know it! lol). Thanks a bunch man!

URL: http://forum.audiogames.net/viewtopic.php?pid=160341#p160341

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