Re: Blindfold games rejected by Apple, possibl complete stop in developmen

Well, unless it's a recent change, I thought those games were around dolar 10. Well, i'll try to clear up the issue here, and explain how it's not accessibility related. Basically, the games were too similar to each other. They used similar menu structure, settings screens, and such things. So, it is normal to expect such a thing from Apple. The problem here is that he had a wrong assumption that blind people would find menus too complex if they were different, thus making it seem like it's accessibility related, and to be honest I find RS games more complex than if it just used a standard interface. All the gestures you have to remember, and everything being direct touch for no reason.

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