Re: redspot, a complete guide on how to destroy an audiogame.
And that, gentlebeings, is why you never, ever rush an update; why you never, ever set release dates, unless you know, 5000 percent, that you will be able to release the game by that point in time; and why you always put thought into a game and a game update, no matter how minimalist the game or game update is. That's practically rule number 3 on the game planning drawing board.
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