Re: Bug Catcher Prototype

I just copied the .dll from the dark house game and it worked, they must all be using the same version of unity (lucky) LOL.


I like the cartoonish sounds for this game, helps set the scene.
But without panning, it's unfortunately pretty much impossible to tell which zone the bug is in, pitch could work, but since the keys you need to press go left to right, panning makes more sense.
So you would want to have zone one in the left channel only, zone 2 half way between center and left, zone 3 in the center channel, zone 4 half way between center and right and zone 5 in the right channel only, and that's where the bug sound would play.


Also, right now the keys aren't very well placed IMO.
I think f, g, space, h, j would be best, from 1 to 5, or you could use a different method, which I will explain.


The other method would be to let the player move their aim with the left and right arrows or by sliding the mouse, moving by 1 zone at a time with zone 1 on the far left, zone 3 in the middle and zone 5 on the far right, and attack with a separate key, such as space, left/right control, or left/right click.
If you do that, you'll need to make sure you have a sound for moving (like a little click or beep) which doesn't necessarily need to pan (that way when you don't hear that sound after pressing the arrow key, you know you've reached an edge and can only go back the other way now.


As an example, if I start in the middle (zone 3) 1 press of the left arrow would put me on zone 2, another press of the left arrow would put me on zone 1, and then if I pressed right arrow from zone one, now I'd be on zone 2 again.
If I instead pressed right arrow from the middle (zone 3) I'd be on zone 4, and another press would take me to zone 5, then if I pressed left arrow on zone 5, I'd go back to zone 4, etc.


Both systems work just fine, and have been used in several previous audio games to good effect, so feel free to go with which ever one is easier for you.


If you wish to get some more sounds than http://www.freesound.org is the place to go, they have a massive selection (including plenty of cartoon sounds that would be perfect for this game) as well as easy to understand licensing.
Oh and they won't spam you either. tongue
For background music, their are a few sites to choose from:
http://www.freemusicarchive.com
http://www.soundimage.org
http://www.nihilore.com
http://www.incompetech.com
http://www.marcelofernandezmusic.com/ro … ree-music/

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