Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
So far I'm enjoying the game and the many maps to explore. I have a few suggestions though and it would be interesting to get everyone's take on.
I find the navigation aspect a little annoying sometimes, not because of it using cardinal directions and all that but because there aren't enough auditory landmarks. Instead of a beep telling me that I'm in an open area like the tavern, I would like to see some atmospheric sound to indicate that. Same with the doors. I would like to hear the creaking and/or opening and closing of doors so I can locate entrances without too much thought. The cardinal directions are helpful but sometimes it requires a little more thought locating things. whereas, when we hear something, even in real life when we're traveling, we naturally turn to it intuitively, without much thought.
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