Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Both magic users can do attacks that do 150 percent of normal melee damage and also add extra magical damage, like an enhanced warrior's strike, so I give them at least like 16 strength and just add a point here and there when their magical damage, mana and accuracy are more than high enough to deal with the current calliber of enemy I'm facing and their health is good as well.
Makes it so they can be kind of bad asses and use some of that stamina for something other than mana regen.
I like giving them a dolphin blade, fine goblin ripper, and then blade of moonlight and a staff in the other hand.
In response to post 1003.;
I thought it meant that too, but actually when it says for instance, 25 additional fire damage, it just means coming from the weapon, not added to the magical attacks. Since ones with extra holy damage will do that amount of damage to ghosts, where as a physical attack would normally do nothing.
You want rings for added elemental damage...
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