Re: Why Must People Crack Games

That's what I was thinking. Kind of like temporary keys you get after some software purchases before the actual key is given out, i.e upon order validation. I remember some older applications had a run-meter instead of days, so it would count how many times the application has been executed. Maybe, for further piece of mind, the application could have a running counter of how many times it phones home, which you may be able to partially see in a license manager, i.e once it reaches the maximum times allowed to phone home, it license manager could say, permanent license, so that people would know that it no longer needs to call the server. Developers could choose how many times they wish their application to phone home, thus the need for a universal drm system so it wouldn't need to be coded into each individual application. This is the kind of potential Armadillo could've had if Digital River didn't come in and screw the project over.

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