Re: SoundRTS, a real-time strategy audio game
Hello @soundmud, interesting your investigation at starcraft vision thing. With that, you know that you're on the right way respecting to the vision on soundrts engine
Well, some questions that I can't do a issue on github, because... aren't a issue:
Currently the bonnus_height flag is a int value? or a simple bool value. make a difference if I put bonus_height 2? It give to that object a vision of 2 scare radius?
Other thing. in mod html manual, says about the shortcut setting, that you can put in rules.txt for upgrades / skills. But... If i'm not wrong, that parameter goes on style file. So what is the final location for that setting? for all objects?
And well, if you can add this as a issue. Create areas completeli unaccessible. So like very high mountains that the flying units can't fly through them.
Or for a far future, custom terrain types so you can define if a unit can walk or not over a certain type of terrain, buildings that can be builded or not over that terrain (bio creep like) etc
And well. This engine goes better and better. You gean do a really great job with this engine. For now, is the definitely RTF engine for blind gamers. And do something better is really hard.
¡thanks for all!
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