Re: The killer(New first person shooter)

actually yes, yes I do, and I'll give you the benifit of the doubt here, even though the vast majority of the items in the game, I dare say just about all of them, were in rs first. I see no inovation in tk, but that's beside the point. In my opinion, microtransactions work, to a point, for some games. Lets say for persistent strategy games. Here, I see the point. The things you get give you an advantage and let you advance faster. If the developer has planned his game out and implemented the store items well, one thing they don't do is let you dominate the playingfield. There's a reason why fps games and purely competetive shooters don't implement them. That reason is because every item and bonus you can find on the field is used only to give you or your group an advantage over everyone else. Now, if micros are added and you're a ritch person, that advantage is gained without having to do any work. Hypothetically, if someone bought enough ultra potions which someone might well do, he would be basically emmortal as long as they lasted him. Since the max health is 50k and the only real way to cause a lot of damage to someone that high health is with a vehicle, that person is now very much elevated over everyone else. I can't stop you from implementing what you want to implement, to be honest I think you should just rewrite the game and actually inovate a little, I'm just saying why I disagree with your implementation. I don't have much against micros if they are done right, like in the case of core exiles.

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