Re: sound shooter in C++. A problem

@kianoosh
Do your stuff, then pan*100

Here's another function which will undoubtedly save you hours

double range_convert(double old_value, double old_min, double old_max, double new_min, double new_max)
{
return ((old_value - old_min) / (old_max - old_min) ) * (new_max - new_min) + new_min;
}

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