Re: someone fix up the tentitive joystick support in this menux class

I think even 200 milliseconds is too long. The idea is that you want your loop to spin fast enough to where it's virtually impossible for user input to not register. Even with 200 millisecond wait times, you're still only reading input five times a second.

If your loop spins every 10 milliseconds, then you're reading input 100 times every second and it becomes virtually impossible to miss input.

The reason in some games you have to press keys two or three times is because the wait times are too high. So, I would fix this now instead of letting it suffice for the moment as a middle ground. Because there will be people, like me, who won't hold the D-Pad down and will instead rapidly click it to move through the menu. It will interfere with usability and kill the user experience if we have to time in our heads when we need to press the D-Pad for the next input to register.

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