Re: Fortnite
@ianhamilton_
Not necessarily. There are a variety of playstyles players come up with that don't boil down to tower building sniper fights, such as using techniques to avoid, bait and/or trap players in more deceptive ways. For example a player called muselk, seen [here], won a duo round with no weapons and without killing anyone using tactics that helped them avoid people, judicious use of building, and a bit of luck.
I think that in addition to the obvious audio cues it might be a good opportunity to test out [Peter Meijers] technique to sonify depthmap soundscapes for environmental navigation and interaction. The latest [example] in my repository include some optimizations and object filtering methods, so players could use the sonifier to get a depthmap view from the rendering pipline of the immediate area, zoom out for a long range view, or change the settings to filter out particular object types, such as items, players, or built structures. Something like this can be seen in my [Audiocraft] prototype, which I should probably update at some point, but you get the idea.
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