Re: SoundRTS, a real-time strategy audio game

I mean open the f10 menu and there is an option to speed up the game.
But in multiplayer games, even if I speed up the game to the limit, it is no different from normal speed.
But in version 1.2a9 I can speed up the game in multiplayer games.
Maybe 1.2a10 is OK.

SoundMUD wrote:
拓海 wrote:

In addition, when I play multiplayer games, the game speed is very slow, even if I adjust the game speed to a fast game.
But I did the test with 1.2a9, and this problem did not happen.
Is this related to my network?

I'm not sure to understand this problem exactly. Is it about the speed of the game or the reaction time of the game?
This problem might be related to the other problem (menu not being updated fast enough).
Adjusting the speed to a fast game might make the problem worse.
Check the speed with control+shift+f3 to hear a beep for each simulation turn.
Maybe the problem is related to the network, and the network problem was masked in 1.2a9. Or maybe the server providing 1.2a9 is closer to you (so with a smaller delay).

You can use ping (from Windows console) to check a server. I get delays from 40ms to 150ms (probably depending on the distance of the server).

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