Re: redfox's bgt questions?

hi, check your key presses. they should have all the required signs.
and if i might ask, why not just use the stationary method of the sound_pool instead of using the 2d method? it just waists so much time.
p.play_stationary("pingon.ogg",false);
and the same with pingoff.ogg

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : zenothrax via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Merin via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector

Reply via email to