Re: Three-D Velocity, open-source flight simulator 2.24 released!

Hello muna!

thanks for your answer!

Well about dinput and xinput, youre correct. The idea behind xinput is turn the controllers in a standard between windows and xbox; for that xinput isnt fleccible on number of buttons, axis, sensors and others... The advantages is that you don't have to fight with drivers, compatibility with certain hardware, or similar. A xinput controller is a simply xinput controller and in the major cases (not every, that is utopic) you can handle rumble, smooth sensors and other things.
but custom controllers, more buttons and similar, is the point for dinput. I think that on the future both mmust have to coexist. MS only wants xinput, but... well.

So, respecting directsound and xaudio, the only that i know, is xaudio is the most newer implementation that ms have currently, adding new things for vr, 3d environments and other awesome things, and direct sound isn't updating with these new tools.

Migrate tdv to xaudio? you've to check if is a advantaje to the game. Hrtf is hte most interesting update that the game can have, but... the implementation of xaudio is a work in progress if i'm not wrong.

For these things really i'm trying to tarjeting to other external libs, like steam audio or oculus spatial sound for fmod, but is goin out of ms standard stack so I think that you don't want this.

is necesary really check the advantages of one over other.

but...
xAudio is newer? yes. Is in current developing? yes.
directSound is deprecated? I can't confirm that.

And if you want a susesor of XNA, check monogame. is in development, and ms support them throug xamarin... that ms own it, too xd.
Implements the same interface.

So! ¡that is all!
and thanks again for the updates!

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