Re: I hate timers!

Liam has the right solution. The BGT manual makes timers sound like a general solution to all timing-related problems, but it really should be only a part of the solution. There's no telling what a computer will do to throw off timing (especially when multiplayer is involved), especially as Windows becomes increasingly autonomous.
So what you really want is to use the timer to find intervals. Using the timer just to track when one second has passed, then resetting it and incrementing a second-counter, is far more reliable. It also prevents dropping seconds, even if something causes the program to lag.

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