Re: Dynamic Deck engine with sample game, by Aprone
Okay I've posted another update, and this one does have an updated readme.
In addition to being able to have up to 7 choices on a card, I've added in a new feature called free-floating scripts, using the "RunIf" command. It lets you run a set of scripts based on the value of a variable, similar to how the "When" command automatically adds cards to the deck based on variable values.
This will let you keep a variable's value within a specific range, make things happen when a player's health runs out (for example), and probably a whole lot of stuff I haven't even thought of yet.
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