Re: Creating an audio game using Sable (video 2), by Ebon Sky Studios

Let me add my own slew of questions to the list.
1, you guys are awesome for making this. Plenty of people in this community can write well but can't code worth a damn, so this seems like it'll be a great alternative. fine, fine, this is not a question, moving on.
actual questions now.
First, can you set up conversation like interactions like AHC, AKA choosing how to respond to dialog and having different bits of dialog or tasks trigger in response.
Next, can you create tasks that don't have you fetch an item, for example I need you to go to Wintertop mountain and slay the blue dragon.
relatedly, can you have NPCs interact differently with you if you're on a task? AKA in your quest to slay the blue dragon,  if you go to speak to bob the barbarian he might have some advice on the fine art of dragonslaying.
Lastly, is it possible to have an event trigger move you to a different map? During your fight with the dragon, you are thrown clear of Wintertop mountain, and would have died except for a handy scroll of levitation which allowed you to float down (relatively) unharmed in a random forest in the middle of nowhere.
Or, you were too late getting to the dragon, and it ended up burning your home city, changing the map to one containing only ruins.
Even if none of this is doable, very excited about this project as is.

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