Re: firefight's unbalancing issues

My solution for every FPS until someone implements it. 

    Sto pretending to be an RPG, stop letting people save stop, make the game into a match mode when enough people are on to put everyone on the map with equal stats to go hunt/collect/complete objectives.


     Honestly, the only way you make your current format work is if you expanded your playingfield 100 fold to make it difficult to camp newbies.  Alternatively, start a match, pick a loadout, everyone spawns with different armors/hp/weapons on loadout picked, adding new stuf from pickups on the field. 



     Go with the Counterstrike root for shops, letting players buy new stuff in between rounds, with a chance to lose the weapon while people keep stuff they bought or got off a corpse and kept.



     Just stop pretending your an RPG and not a pvp shootem up.

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