Re: SoundRTS, a real-time strategy audio game
Now, even with exports, ships can't land.
According to this principle, we can limit the ground units from entering the river.
In this way, there is no need to draw boundaries between land and river.
Then you can try to add a function, which is to establish a path, the path belongs to the building class, and will not be attacked by water.
Farmers can establish this route at the exit of land and rivers and can be used as a bridge.
Every time a bridge is built, the ground unit can advance to a square, so players need to build more bridges to form a complete road.
The enemy can of course destroy the road.
Maybe this idea is not mature enough.
But even the walls and gate can be designed, so I believe that one day, players can build their own bridges and roads.
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