Re: Redspot, blood and paril. First public beta released!
hm i think the base system is also can be good with the store. If you don't like it np you can restart the kg after a hour, just item loss but yeah everything has a price. And if you can remain on kg forever it's a bit unbalanced, the first member who logs in can stock up eq then kill everything with a lot of shield and antibio in theyr inventory. It's beatable, i know it, sometime it happened with me too when 2,3 players work together to kill a too boosted one, but yeah it requires teamwork... Bf is not so bad at all if you're fast enough you can hurt a bf player so hard with kg equipment too, again self experience and for the store that's a balance against bases, you can't stock eq in it but with bc it's easy to stock up on shields and antibios. With the bc packs on the kg it's wery easy, you just have to stock up 2,3 extra shield on kg, go to bf, equip them then run to the store, and you're ready to make pain to the teams. Anyway just one thing, bases shouldn't build up on the islands, because there's just one way to go there, and with the bc packs it's sooo easy to put unbalanced amount of sky mines and missiles on the bridges or the skyline.
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