Re: SoundRTS, a real-time strategy audio game
To weaken the remote unit, try this design.
For example, every time an archer attacks, it consumes a little mp, Equivalent to the consumption of arrow.
Wood is consumed when restoring mp.
An archer has 20 arrows and an arrow requires 2 wood.
Catapult needs a third resource, stone.
Each catapult can carry 30 stones and is replenished with stone resources after consumption.
It is ok to consume any resources, so writing mods is very flexible.
This design may prevent the remote unit from being too strong.
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