Re: How about using golang and rust for audio games?

Only because it's faster, it doesn't mean that creating games with it would end in a good way.
As I said, you can manage it if you want, but I personally think it's  not exactly suited for audiogames.
But maybe I was the only who was frustrated with it and then I think it's not suited for this. Feel free to go ahead. If you  think it's worth it, then don't mind my opinion and go ahead. Maybe you can prove I was wrong.

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