Re: Swamp, zombie FPS by Aprone
It's definitely the border zombies. As soon as I get the time, I do plan to do another server restart while doing some code changes to hopefully solve the border zombie problem. It's a bug related to the zombie syncing code, where I failed to take into consideration how much lag some players have at different times. Basically some players occasionally have connections so bad it is below what I planned for, and missing data starts to average in zeros into zombie positional data. When the map has plenty of players the effects don't mean much, but when the player count is low and one of them is having this problem, zombies get magically pulled closer and close to the coordinates zero zero, which is the north-west border. Once they get themselves wedged in there, the problem isn't able to correct itself (since I never planned for this problem). It's taken a while to finally narrow down what has been causing this, and then more time trying to figure out a good way to solve it. I'm umm, maybe 70% confident I have a good solution figured out, haha.
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