Re: X3: Terran Conflict, like Smugglers on Steroids
Hey all,
Okay, so the first post is updated with some resources I've posted in the thread thus far. THese include the accessibility script for trade, the MOve to COordinates mod, and the X3 Stats Compendium.
Techmaster 20 and others, to answer a frequently-asked question, there's unfortunately no sound to tell you when your ship has stopped moving. THe only thing I can suggest is to only move tos pecific points in empty space when you have to, and to otherwise try to always end up at a dock or through a gate, which both make specific noise. THis shouldn't be difficult, since there's no way to land on planets or any other space objects, as far as I'm aware.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector