A few highlights for beta 3.1 of your_adventure

Hi all,

I finished working on the coding aspect of the your_adventure beta 3.1 patch, right now it is handed to darkwolf so she can check the english grammer smile But what does this patch include? Well, will tell you, so you know we haven't forgot about the project:

1. A very important one, the nuking of savefiles has been tracked and solved by damian garwood, we are currently discussing into including him into the team as well, so, making the team containing of 6 people.
2. Background mode while harvesting and woodcutting, this also gives summary screens when you stop harvesting or woodcutting, telling you on what happened. Makes it possible to tab out of the game, without the fear of missing something important.
3. included brief mode, tired of all the long descriptions? You can now turn on brief mode while exploring. Thanks to asuka of alter aeon for suggesting this feature.
4. Included the blackberry and the blackberry pie. Certain recipes will get level requirements in a later update. For blackberries to appear, it should be summer. Thanks to, bookrage i think, for the suggestion smile
5. played around with some sounds for the gam bling in the tavern, winning and losing both have their own sounds now. It is a very small tweak, thanks to darkwolf for suggesting this.
6. During cahracter creation, it is now possible to create female characters as well, during combat, when you get hit as a female character, you will hear a female scream in pain.
7. The floathing piece of toilet paper in the sewers has been replaced by a mudblob, for a more serious course, which the game is being pushed toward anyway big_smile
8. rewritten the abilities system, right now, you'll have ability points, which you can use for performing abilities, needs possible tweaks while our beta team tests it.
9. When you get a combat level, a screen will pop up showing all the information in a more organized way.
10. enemies can now dodge attacks, break through your defenses or land critical hits during combat, but no worries, you can do the same. This are passive things which happen during combat, making the combat more varied.
11. Cause combat will be more varied, i tweaked the range of experience in the various area's, which hopefully will be more rewarding then on how it is right now.
12. the graveyard and forest have enemies which scale with your level. This will see some more upgrades, we will have to wait and see if it works the way we intent.
13. the forest now has random encounters as well.
14. Included an option in the character information so you can enable add-ons from a previous savefile. When you purchase an add-on which we will release in future, it is quite anoying when you have to start over from the beginning, right now, you can just load your save, and enable it from within the game. People who don't own any add-ons, won't see this option. During character creation you can turn on and turn off add-ons as much as you want, from within the game, you only can turn them on, and you can't turn them off, to prevent confusion for the game.
15. some i probably forgot smile

As said, darkwolf is currently checking the grammer, and i hope we can enter new testing phases asap.

When the update gets published, for the people who have purchased the castlevania add-on, no worries, for people who purchased teh add-on, you will get new links with the add-on enabled.

Greetz Mike

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