Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Thanks for the excellent feedback guys! This really helps me to understand how you play the game. Also, I'm glad to hear it's an improvement. I will follow up your advise and remove the choice group headings and those of each weapon and item inside the inventory, but leave the category headers.
@105, I have put the tabs at the top in <nav> tags, assuming screens reads would do something with that. Are you saying it would be helpful if I'd add a header saying 'navigation' or something there as well? And thanks for the live region suggestion, that looks very interesting! It's a bit too much work to squeeze it into this update, but I really like the idea and might add it in the future!
Another thing, I'm going to tune down the difficulty for the first 2 or 3 characters. I've been receiving some negative reviews about this, and I think they have a point - although, I would appreciate people being a bit more constructive, haha. Also, I'm going to turn off the resurrect option, because its really upsetting certain people too. Pity, but I understand it.
All in all, it's going to take a few more days before the update is out.
EDIT: about the inventory, since I'm using h1 for weapons, items, etc, and h2 for each separate item, I'd expected that screen readers would allow you to flick easily to the right h1 first and than flick to the right h2, but if I understand you all correctly, there's no distinction between h1 and h2 headers?
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector