Re: why developers should port their games to the Mac

@105, na, this can be gotten around. Speech-dispatcher has a Python module, so you can use that. In Mac you have AppKit to use, and on Windows you have Tolk. I don't understand the hype of accessible_output2 since its a bloated software library that depends on far too much for a speech library (I have a game engine that localized TTS output for all platforms -- Windows, Mac and Linux -- into one file with the only dependencies being Tolk on Windows, AppKit with PyObjC on Mac, and Speech Dispatcher on Linux, so don't understand what makes Accessible Output2 so unique). The problem of C++/C# does still exist though; you can use speech dispatcher in C++ and Tolk in C++ too but AppKit? Yeah.... good luck with that one. I mean, they have a C interface, but the entire thing was mainly written in Objective-C, and I don't know how up to date their C interface is.

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