Re: why bgt dont continus
That makes absolutely no sense. According to your logic, Apple, Google, and Microsoft shouldn't have built fully-featured screen readers into their operating systems. There is no reason mainstream games can't do the same thing. Most people have no idea VoiceOver, TalkBack, and Narrator are built into their devices. Why should the average gamer care about accessibility options if they're disabled by default and require either a special command or an option to be switched on in a menu. If anything, your attitude doesn't encourage the idea that people should be writing games for everyone from the ground up. If anything, it stifles it. Big studios cannot make the excuse that it costs too much. These companies have incredible amounts of resources at their disposal. I think people either don't know what to do, don't know the issue exists, or don't care.
That's my main problem with BGT. It's great that we have it, but not including the ability to add visuals was a huge oversight on Philip's part. Liam's Brain Station game won't have visuals because of this. I think that game would be a great example of something built for everyone, but because it's written in BGT and has no visuals, sighted folks won't want to play it. Then again, the only group of people that truly can't play audio games are those who are deaf.
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