Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)
Ok, now I am confused. According to someone I talked to who is in physics, it's actually:
x = r * sin θ * cos φ
y = r * sin θ * sin φ
z = r * cos φ
Re normalization, yeah, surprised that there's not a method. Wouldn't this do it?
vector normalize(vector@ u)
{
u.length() /= u.length();
}
That way you could call it wherever:
u.normalize(whatever vector you please)
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