Re: the masonasons forum is being spammed with spam bots

Sounds like your the only one bitching about blind people my dude, no one else but you brought that into the conversation.


Mason has allot of half finished abandoned projects, and I'm not talking about the ones that were never released either.
His games often have long running bugs and issues with power creep that make them quickly become a boar, and he tends to prioritize new features over stability, a common problem with younger developers and he's been getting somewhat better over the years.
He does not treat his players very well, treating them as if they are a burden even when they are being respectful, and he has paper thin skin. This is why he has changed his developer name many times and passive aggressively threatened to leave the forum just as many. He holds weirdly long grudges and flys off the handle far too easily.
He didn't make proper backups for his most popular game, SBYW, and lost everyone's maps. Twice. Some people put hours into those and they were almost like games in and of them selves. Maybe they should have backed them up too, but still.
Ultrapower kept changing in big ways constantly, so fast that the players were always caught off guard, but even at it's best it was never that good.
SBP was a paid game that was coded badly and never expanded beyond a very simple map, just like Ultrapower in it's last several months.
Doomed was also a paid game, and it shamelessly ripped off Judgement day trophies down to the names and jokes, at least in the first few versions.
He has a bad habit of starting a project, making a few updates, and then losing interest rather quickly, paid game or no. As soon as people start asking for stuff, he folds like paper and can't handle it, no matter how constructive the criticism.
Tomb hunter, while a decent game in general especially after some bug fixes, was a travesty in terms of how badly it followed the path of it's namesake, and I imagine that if the creater had known what would happen to it he would not have soled Mason the license, and it still has some pretty hated mechanics that never really got addressed.
Scrolling Battles rewrite was very boring and may have become something eventually, but was abandoned as usual.
Additionally, he has a theme of copying other developers rather than innovating, which in general is fine of course, but he does it in a very obvious way most of the time. I don't think he means anything by it, but it is a bit tacky to see it so soon after the original game sometimes.
I've also heard concerns about player password security that kind of worry me, but nothing confirmed.


I don't hate all of his games, but to be honest the only ones I liked were largely community driven anyway, SBYW and 2DP for instance, he just made the framework, all be it a pretty good one in SBYW's case.


As for twitter, from my knowledge he is one of those people that tends to complain all day about how shitty his life is to anyone that will listen. And while it may be true, that isn't helping and it's very tiresome for others, so not sure how you didn't pick up on why this community might have a problem with him.
I think some people have taken it a bit too far, going out of the constructive and into the pure trolling, but he does tend to invite that on him self, and I haven't seen that in this topic.
He also violently pushes almost everyone away who tries to help him out, so it's hard to be very sympathetic.
Anyway, you can't say you don't know now, and I'm sure many forumites would back my statements up, but lets not turn this into a Mason hatefest.

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