Re: My idea to encourage people to use Python and make more games with it

@53, no. The way FMOD (and related sound engines and even OpenGL) work is through a graph: an audio graph for FMOD/Wwise and a scene/graphics graph with OpenGL. In either coordinate systems, there are always the x and y axes which act as constants of sorts: positive x is left and right, positive y is up and down. The difference is in the Z axis: in a left-handed coordinate system, positive Z is forward, and negative Z is backward; in a right-handed coordinate system it is just the opposite: negative Z is forward and positive Z is backward.
@52, OpenAL is nice if you like writing your own decoders or enjoy having to link your program against 30-40 DLLs and libraries just to encode an decode audio.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : revan via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector

Reply via email to