Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

OK, I changed the part about the elixirs, added some more about the mushroom witch, talked about burnt vs. hacked webs on return trips, and put something about sharpening stones and the merchant in the cheats section. Although, not sure if I have the numbers right on some of the end game items. Last night I made it to the throne room for the third Giant encounter, but I only had three life, and no healing potions, elixirs or monster parts, even breaking the totem of the tortoise couldn't save me. I was basically 1 healing potion away from victory, and looking at the antidote purchased from the first encounter with the merchant, when he didn't have a heal potion. This game really runs the razors edge, where 1 item really does tip the entire balance.

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