Re: DT in BGT

Here's the StartMatch() function.  I probably didn't do this correctly, but:
void StartMatch(bool _online_ = true)
{
//Sets starting values for position and Booleans that cover rules.
MustServe = true;
rules.games=0;
rules.serving=true;
m1.load("sounds/power.ogg");
server=1;
rules.serving=true;
user.x=CenterLine+1;
user.y=UserServiceLine;
opponent.x=CenterLine-1;
opponent.y=OpponentServiceLine;
//Load and set volume of the sound for the crowd.
sound ambience;
ambience.load("sounds/ambience.ogg");
ambience.volume = -10;
//Start the clock timer so that the clock actually starts at the beginning of the match.
TRestart(C.time);
//Start the timer for real time so that it corresponds with the clock timer for FPS debugging purposes.
TRestart(RealTime);
//Now initiate the loop:
ambience.play_looped();
while(true)
{
CheckEvents();
wait(5);
}
}
Again, not that huge.  Unless I massively screwed something up, I still don't see how it's causing such a big loss of frame rate.  If you see something screwed up, by all means, let me know.

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