Casting help in BGT
Hi,
I'm working with some rotation functions to integrate the ability to turn in some test files I'm writing with only one sound. The only problem is that one of my functions takes a double but my vectors are all floatss. Is there a way to cast a float to a double in BGT? The conversion doesn't have to be perfect, and the errors will be so small that the human ear should be able to notice. Thanks.
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