Re: How to make load game and save game functions in bgt?

JLove wrote:

One observation here.  Cmerry, the vehemence with which you've posted your displeasure baffles me.  Aside from the fact that the amount of your displeasure strikes me as overkill for this situation, your post didn't help anything or anyone.  Posts like this don't do anything but serve to inflame a situation or cause tension where there doesn't need to be any.  I've often wondered why this community leans toward being so discouraging at times.  Instead of ranting on the OP for his question, I submit that it would be more productive to either actually help him, or just not say anything and let someone else who is willing to actually help him do so.  And for the record, I have read the BGT manual.  I've coded in BGT as well.  I'm in the middle of a project, actually, and I myself have questions about this very thing.  I just haven't asked because I'm not at that stage yet.  Does it make me stupid since I'm not sure of the best way to handle or implement save and load states?  Are you going to raise hell at me and take the Lord's name in vain when I get to that point and ask the question?  Just because I don't understand something, or I'm not sure of how to, or the best method for, implementing something does not make me an idiot.  Same applies to the original poster.  Hell, same applies to you and every other programmer in the world.  No programmer understands every facet of any programming language.  Just food for thought.

Yup, i agree. People who say things like this( for example Kmerry) should be quiet. But, this is not the only forum. I've seen many things like this, when someone "stupid"( note the quotes) asks something that he/she doesn't know.
I am not hurt, but i say just one more thing: If i was speaking with you for example in my room, would you say things like you said in post 2? The answer is probably no.
Best regards: Marco
And oh, thanks for help.

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