Re: thoughts about levelling in rpgs

I often feel the same when levelling up becomes nearly impossible. What is the point in playing games when they force you to do the same thing again and again and again just to become a bit stronger and be able to defeat the next big boss? Isn't gaming about fun and not about work. A small bit of grinding is absolutely fine, because you can feel the acomplishment when you're done, but more grinding and you just want to finish it at all costs and hit buttons like a machine. Has anyone seen the levelling system in Final Fantasy VIII? I know it's not accessible, but I find this technique quite interesting. In this game, each level costs exactly 100 exp, no matter which level you're on. Areas are not level-specific, but will level with you. When you encounter a random enemy or even a boss, the enemy will be between -3 and +3 of your own level. The difficulty in this game is not your level, but the spells you possess. Each enemy has learned some spells and you are able to steal them. You can store the same spell up to 99 times and every time you use it, the number of remaining spells decreases. To make things more difficult, spells give you passive bonuses such as more hp, more strength etc. So using spells on enemies actually makes you weaker. I really like this system. It nearly eliminates the need to level up and brings up difficulties that are normally not encountered in RPG's.

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