Re: Warsim, text based randomly generated stratogy

Ambience for more areas, that's like, tons of sounds right there especially if you get into unique spots like the fruit farm or demon worshipper's camp, villages, cities, , ruins, the guilds, forts, but maybe start with the kingdom buildings first, and consider reusing sounds when things are very similar.


Little sounds for various events in the throne room might be nice, E.G. a guy peeing on a wall, a "badump...chink" sound for jokes, a throat clearing sound for pay rises, execution sounds, what ever you want really. But unfortunately you couldn't do general events as they don't show up in dialogs but all together with other stuff at end of turn, which would be potentially overwhelming.


Sounds for the minigames, and not only dice rolls, but this would include not just tavern/gester ones but the knight's climbing too.


Sounds for buying/handling the various artifacts, success sounds of some kind for passing tests in the learning guild, really the possibilities are endless and sound can almost always accompany text in any given  situation.

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