Re: Trimps

@greensatellite, I just tested out the new version. Again, I test with jaws, results may vary with other screen-readers.

I have a lot of sparse things to say, I don't know how to structure my post, so I'll go with the sweet stuff and then the things to improve in my opinion.

Sweet Stuff:
1) Tooltips: they work really well and when I press them it immediately starts reading the tooltip, cost first, wow! It really shows that you understand what's important, because usually cost is at the bottom of tooltips, but now it's read first because it's what we care most.
2) Timers above production buttons. I didn't have access to that information before, but now I see how much time it will take for my resource to max out. A great nice little cherry. Speaking of which, I'd like to see my average looting rate in a map, say 3M/sec, a bit like the helium counter, but for resources looted in a map. It would be nice to see that rate go up as you buy equipments and get through a map faster.
3) Buttons: it works so much better than previously clickables, especially since I had bugs sometimes that I wasn't able to build.
4) Headings, yup it worked, thanks!

Improvements:
1) I think you forgot a button for trap catching?
2) I would put tooltips on a second row. So for equipments, for instance, there would be all 11 equipment buttons, then all 11 toolltips. This way, when you want to compare costs, it's easy because all tooltips are next to each other and when you want to buy stuff, you don't have to skip every other button. Kind of a NIT here and personal preference, I don't know what others think.

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