Re: Calculating relistic falling dammage?
hi
I think, eg if tile is 10, player should loos 1000 health: in each hight, 4 health should be lost: for first 3 hights(if hight is <3) or <5, player shouldn't loos any health
why I sed in each hight 10 health should be loos? we have mountain with hight of 100: in real life, if you fall you'll die? so it should be in game to make it realistic
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