Re: Crypt Shyfter, light hearted rpg gamebooks

Okay I'll warn everyone about some miner inconveniences in the jrpg which annoyingly have stopped me from finishing the game.

The problem is the final end game features five different bosses to defeat which is okay, however the only place you can find monsters that drop enough cash or give you enough xp to grind to fight those bosses is in the boss dungeons, and once you knock a boss off, bye bye monsters.

The game glitched on me and I killed the same boss twice whilst trying to grind extra cash and xp, this means I got to the final vboss with lower defence than I should've done, and even if I parcel out my  letting him get me to  point that one more hit will kill me and then use full heal,  run out of magic before he runs out of hp. I can't use items since healing potions don't recover more than the boss is doing with each attack.

My choices are then to either try and grind  seven hundred k gold with monsters dropping at most two thousand a pop (since all the areas with monsters who drop more are inaccessible now), to gain the super secret special item, or to restart the game.

So, as a hint if anyone is getting to the end, and the same boss pops up twice, don't kill it, indeed the only way of grinding is to go to the boss area, fight five monsters, get a reward and then teleport during the boss fight itself.

As regards the series generally, I will say I've really enjoyed the jrpg. The last few gamebooks were losing steam and less interesting in terms of mechanics, so this has been a breath of fresh air, apart from the fact its nice to get the appearance by bosses from previous games.

I really hope we see more of these, and especially more games with rpg like mechanics for this, since while it just does what it says on the tin, what it does it does rather well despite the annoying end of the game glitch that means I'll have to restart.

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