Re: Ravaged Worlds
I remember having a look at fallen worlds, but the interface was just too complex at the time.
Given though that technology has improved, and especially if the game now has better screen reading support, it could be interesting to take a look at.
Edit: okay am quite disappointed, you still can't tell which phase your in, and those random x links are everywhere. Buttons do seem to have been added for deploying cards, but even telling your hand from what is in play is difficult.
Really a simple logical fix to the battle log and a couple of headings would do wonders for the game, as well as a sensible explanation of mechanics and logical popups of card stats rather than all those random x's.
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