Thoughts on text to speech verbosity?
There is a bit of variation in the approaches that developers taking their first stabs at text to speech have taken.
It ranges from simply reading out the name of menu items that are highlighted all the way up to Minecraft's approach of replicating standard screenreader level of verbosity; screen titles & headings, label/role/state for all elements.
So I'm asking to pass on a question from some developers who are pondering what kind of end of the scale to aim for themselves, is a Minecraft approach what you're after, the same level of detail you would expect when using an app or a website?
Or given game UI's often simpler nature than something like a website, is that too much detail, detail that gets in the way of efficient navigation?
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