Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios
Good work as always.
I'm glad to see the alpha's getting updates as the video series progresses.
We started at 1.59 and ended at 1.62, and that's only in a cupple of months!
I can't wait to try out your first game, and to test out the engine, once that becomes a thing.
Regarding what you created...
Yes their's no game balancing whatsoever, but it's a test/demo, so that's to be expected.
I did notice that when the dragon used its fire breath attack, the engine tried to play each damaging cry in succession.
It'd probably work better if all damage cries played at once.
The sapi announcement regarding the different damage for each character seemed to work fine, however.
The death scream for the male characters sounds a lot like Dirk the daring from dragon's Lair.
That's a really cool reference. just google up some video's on youtube if you have no idea what I'm talking about.
Going back to what I said previously regarding body fal sounds, this demo shows my point.
The dragon isn't a person! It's, well, a dragon, and it's heavy.
For specific event monsters that only appear in one situation and set location, you could just tell the engine to not include a body sound and build it into the monster's death sound effect.
For other situations, you could maybe develop a system where three blassses of body fall sounds can exist per area or tile, IE watter, stone, etcetera.
You could then classify monsters into the three types, light, average, or heavy, average being human and other creatures the same size.
This could also work for player characters if you wanted to code in, oh I don't know, something like a golem joining your party... for some reason or another...
One thing you didn't show off in your video series was how to code shops and the like.
Is that not emplemented yet?
Also, might it be possible to do things like combined an en keeper and a shop together?
If so, you could have just modified the en keeper so he'd offer his services after you completed his quest.
That way, you could at least buy potions from him and maybe rest to.
Well, those are just my thoughts...
Keep up the good work!
Later!
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector