Re: Code 7 - Episodes 2 & 3 Out Now
@Luel I vaguely remember that one. I can't check it right now though, since I'm quite a bit ahead and restarting would be a pain. So if this solution isn't correct, please don't kill me.
I'll try giving you increasingly more spoiler filled hints, so feel free to stop reading when you think you know enough. Or perhaps just skip to the bottom of this post, since the hints will be filled with awful humor and far too long.
Warning, spoilers ahead! Don't read!
Wait, I said don't ... fine.
- Muffin's a really smart bug and usually starts facing in the right direction. How about just going forward and seeing what happens?
- Muffin uses most of their memory for cuteness, so they're very forgetful. You'll need to repeat the same command multiple times somehow.
- It might be wise to protect Muffin's cute face from those evil walls, just in case.
- Some winds can't be avoided. But fortunately, those are the nice ones. They only want to play with Muffin for a bit and will release them after that.
- Of course, most of them are evil. But, perhaps if you find an empty path to turn to just before meeting them ...
- The path you need to turn Muffin towards to escape the wind is always on the same side, on which there are no fake ones to get lost in. So simple!
- Remember to turn them back soon though, else they'll walk into another wind. You want them to to be facing the right direction, which is right, right?
Still nothing? But how! I gave you 7 (useless) hints! Fine, here's what I think the solution is.
While (no wall ahead)
{
go forward
while (no wall right)
{
turn right
go forward
turn left
}
}
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