Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)
that's because mason seemingly closed port 80 so things can't connect through there. I wouldn't have done that if I were you, brouzers at least should always redirect to https even if http is still a thing because that's just how most of them work. And i'm not just talking about stuff like the updater, you've got ch, th, both of those are payed games. Ok so ch is optional but still, now people who did actually give you the 5 dollars can't use there keys. I was actually thinking about giving th a try, I might but still, but if licence keys are useless i'm just glad I didn't buy a key last night or something like I was thinking of doing.
And... Ok i'll bite.
So I understand why you might want to move away from bgt because of the anti virus issue, but is that seriously a reason to remove half of them from your site and then block the others that have net functions from connecting? And i'm not just talking about the ones you removed yesterday either.
All that said, I am glad you've moved to a programming language you seemingly can use a lot better, you have access to an engine that already probably puts you a step ahead of the rest of us, I just hope it pays off and you make better games because of it in the long run. Personally I like bgt, it's what i like and what i'm used to, and unless i'm given a really good reason to switch, like if a windows update stops bgt games from running or something, i'll probably stick with it. I never really liked the look of python, c++ just sort of already provided what I needed but made the regular old process about 10 times more complicated, etc etc.
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